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I design things you can hold, use, and keep coming back to.
My work sits at the intersection of physical product design, play, and human behaviour. Over three years I've worked across lifestyle products, STEM toys, educational games, and hands-on learning tools. Always with one eye on the user and the other on the factory floor. I care about the full journey: research, form, material, manufacturing, and that moment someone picks something up for the first time and it just makes sense. My background in accessory design gave me an early foundation in CMF, metal, and making things that have to work as well as they look. That sensibility runs through everything I do.
The rest of my toolkit, 3D, VFX, video, visual design, exists in service of the product. Sometimes it means a product film that shows how something actually lives in the world. It all feeds back into how I design and how I communicate design.
I'm based in India, open to remote collaboration, and most energised by projects that sit at the edges of categories. Where a toy is also a tool, where a product is also a story, where good design quietly does more than expected.
If that sounds like the kind of work you're building, I'd love to be part of it.